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Listed under:  Mathematics  >  Statistics and probability  >  Statistical frequency
Video

Count Us In, Ep 9: Using data about favourite foods

Flynn helps Dodly gather information about monsters' favourite foods for Dodly's new cafe menu. Watch and learn while the two monsters research their friends' favourite foods and then display and organise this information. Will Flynn ever get fed at Cafe de Dodly?

Online

reSolve: Statistics - Planning Playgrounds

This sequence of four lessons engages students in sorting, classifying, representing and interpreting data in order to plan a playground for their school or community. Students choose simple questions for a survey, gather responses and make simple inferences from their data. They then create picture graphs and explore how ...

Online

reSolve: Monte Carlo Simulations

This sequence of two lessons explores how statistical techniques that rely on randomly generated data can be used to solve problems. In the first lesson, students compare different methods for calculating the area of an irregular shape, using the context of oil spill maps. They are introduced to the Monte Carlo method for ...

Video

Graphing

Graphs can be used to illustrate the relationship between two variables. Watch this fun animation from NASA to learn the basics of graphing.

Online

ReSolve: Hot Streaks

This sequence of two lessons students investigate streaks in statistical data. They develop tests for randomness in order to distinguish between random and non-random results and use their understanding of randomness to investigate the existence or otherwise of the 'hot streak' phenomenon in basketball. Each lesson is outlined ...

Online

reSolve: Authentic Problems: Bottle Flipping

This sequence of four lessons explores fractions and statistical reasoning through conducting a series of fair tests to answer the question 'What fraction of a bottle needs to be filled with water to be the best for bottle flipping?'. The lessons focus on building understanding of fractions and collecting, organising and ...

Online

MoneySmart: The house of needs and wants

This is a unit of work integrating aspects of the mathematics, English and science curriculums around planning a school breakfast. The unit was written for year 3 and is intended to take about 12 hours. It consists of 11 student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities ...

Interactive

Bear and Chook by the Sea

This learning object is designed around a series of videos with Lisa Shanahan, author, and Emma Quay, illustrator, including a reading experience of their collaborative work, Bear and Chook by the Sea. Taken as a whole, this sequence of lessons is a Stage 1 unit of work that results in students working in pairs to produce ...

Video

How many birds?

Follow three young bird watchers as they count how many birds they can find outside. They count how many bird types they see and then record their observations in a table.

Online

Rubbish recording and reduction: Part 2

In this lesson sequence students use Excel to represent data in a variety of ways.

Online

Rubbish recording and reduction: Part 1

In this lesson sequence students survey and collect data concerning what is brought to school each day and subsequently becomes rubbish. They then use Excel to represent that data in a variety of different ways.

Interactive

How does your garden grow?

This Stage 2 resource grew from a conversation between young students questioning why they could still buy grapes if they were out of season. This wondering led to a discussion around when we grow certain fruit and vegetables. The original stimulus was extended to cover planting for the seasons and factors that influence ...

Online

reSolve: Probability - Rock Paper Scissors

In this sequence of two lessons, students determine their chances of winning the game 'rock paper scissors', then test their chances by playing against another player and in a simulated game. Students look at the psychological aspect of the game and recognise that there is a strategy to increase your chance of winning. ...

Online

reSolve: Probability

This sequence of four lessons explores probability in real world situations including advertising, games and population sampling. Students calculate probabilities, represent probabilities as fractions, decimals and percentages, perform chance experiments with small and large sample sizes and graph their results, examine ...

Online

Primary mathematics: games, simulations and modelling

These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...